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In The Classroom

Games in the classroom

Teachers are always looking for a new approach to support their students in content and skill acquisition. When students are young, educators often do this through play where they introduce games to support kids to achieve all of their goals.

Somewhere along the way, though, the games begin to be fewer and further between.

Bring them back! Games (video, tabletop, and role-playing) can be transformative in the secondary grades, helping to build both content and life skills.

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Research supports the use of comics in the classroom, as seen in the articles linked below.

Travelers of Millsocracy: An RPG that I have been developing for use in the classroom to assist students in building historical perspective.
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Example character sheet.

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Student generated character sheets and reflections.

Interested in hearing how gaming can impact your classroom?
Check out this panel from NY Comic Con 2021 with myself, Harry Loizides, Zack Hartzman, and Maryanne Cullinan.

Interested in  seeing how other educators are using games in their classroom?

Zack Hartzman
@HeyListenGames
Harry Loizides
@illgrillchill
Maryanne Cullinan
@culliope

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